Review: The Twisted Matrix, Maze Rooms, Los Angeles (Vermont Ave. location)

Fun Factor 8

Twisted Matrix

Maze Rooms Los Angeles, 132 S Vermont ave Unit 204, Los Angeles, CA 90004

Date Played: February 15, 2026

Booking Size: 2 to 6 (we recommend 3 to 5, with 4 ideal)

Game Time: 60 Minutes

Difficulty: Intermediate to Advanced

Horror Theme: Not at all, but includes brief darkness, loud sounds, and moments of heightened tension.

🧩 Objective (Spoiler-Free)

Reality may not be what it seems. Your team begins in what appears to be an ordinary setting, but before long you’ll need to decide whether to accept the comfortable illusion around you—or push deeper to uncover the truth.

Our Experience

We had a lot of fun playing Twisted Matrix and highly recommend it with a Fun Factor of 8. As always, we only recommend rooms where we genuinely have fun—and this one was a lot of fun! 

This room will especially appeal to fans of The Matrix films. It draws heavily from the style, themes, and iconic ideas of that universe in a way that feels affectionate and authentic. At the same time, you do not need to know the movies to enjoy the experience. Even without that background, it stands on its own as a strong and entertaining escape room. Perhaps if you are a die-hard stick-to-the-text Matrix fan you might take exception with some of the plot points…but for us at least, it was a very satisfying Matrix-inspired game as rather than recreating one specific film, the room uses familiar concepts from the Matrix canon to build its own story. For players who know the source material, there are plenty of references that feel spot-on or cleverly inspired.

What We Loved

The set is one of the biggest strengths here. It evolves in satisfying and sometimes surprising ways as the game progresses. More than once we found ourselves wondering, wait… was that always there? That sense of discovery adds a lot to the experience.  And we enjoy sets that make use of the space in a vertical way – so that means going up or going down a level.

There is also a strong volume of puzzle content. This is a room where extra eyes and hands can be useful, especially in the later stages where some of the details were challenging.  Experienced duos could complete it, but they should expect a busy workload. We think 4 players is the sweet spot, with 3 to 5 being the best overall range.

The puzzles themselves cover a good variety of styles. Most fall into the intermediate range, but there are a few more difficult challenges mixed in. Some classic escape room concepts return here but they are organically placed and thus don’t quite feel like the same old puzzle.

Technology is used throughout the room in smart ways. When functioning properly, it enhances immersion rather than distracting from it. We appreciated how the tech elements supported both the puzzles and the Matrix-inspired worldbuilding.

Things to Know Before You Book

This room includes stairs, some tighter spaces, and one short crawlspace sequence for at least one team member. Later in the game, all players may need to navigate more confined movement areas. Maze Rooms notes that this room is not wheelchair compatible.

There are also a few very loud sound effects. Depending on where you are standing, they can hit hard. Too loud for my tastes.  We’d suggest those sensitive to loud noises keep that in mind. There are also brief dark moments and sequences with increased intensity, though we would not classify the room as horror.

So as mentioned, there is a lot of tech in this room—and when we played on February 15, 2026, everything worked perfectly. Full disclosure, though: we had visited shortly after the room first opened, and about two-thirds of the way through our game, the tech stopped working and we had to abort the experience. We also saw reports that some early players encountered similar issues.

No doubt, tech failures are a big no-no. That said, we appreciated how friendly and contrite Maze Rooms was in acknowledging the problems, and their customer service came through. We would not be comfortable recommending a room with known recurring tech issues—but during our return visit we experienced none, and management tells us any current issues are rare and isolated.

If you experience tech issues in any escape room, let management know—they should make things right. And if you happen to experience issues playing Twisted Matrix, feel free to reach out to me as well, because I’d genuinely like to know.

One quick note about parking. This location can get impacted by Los Angeles traffic - and finding spaces can be problematic. But this location of Maze Rooms is on the second floor of a strip mall. The strip mall has plenty of parking - but sometimes it gets impacted and very full. We have visited this location many times and have always found a space since the lot is long with the nearby grocery store and space tend to turn over quickly.

Teamwork Notes

One feature we especially liked: when major sequences occur, the game often has a mechanic that requires all players to be present so nobody misses important moments. Smart design choice.

Toward the end, there is also a memorable cooperative challenge that rewards observation, communication, and strong teamwork. Larger teams may have a real advantage there. By the finish line, we all agreed we had gotten a little unexpected exercise minutes on our Apple watches!

Final Verdict

Twisted Matrix combines an expansive evolving set, strong puzzle density, clever tech integration, and a fun sci-fi atmosphere. Fans of the films will likely appreciate it even more, but no prior knowledge is required. If you enjoy immersive puzzle-heavy rooms with a cinematic feel, this one is well worth considering. If you play The Twisted Matrix please let them know you saw a Fun Factor Review – and also please drop us a note as we love to hear from you!

Until next time, “Until next time, keep escaping reality whenever possible… well, actually no – Take the Red pill… and have fun!”

Next
Next

Review: The Tipsy Tailor, Intrepid Escape Rooms, Orange Co. Calif.