Review: Forsaken Temple, Omescape, Sunnyvale, CA

Fun Factor 8

Forsaken Temple

Omescape

135 E Arques Ave, Sunnyvale, CA

Date we played: August 23, 2025

Booking size 3 to 6 (we recommend 3 to 5)

Game time:  90 Minutes

Objective: You’re part of a team of archaeologists investigating the disappearance of your mentor, who ventured into the “forbidden temple” alone and hasn’t been heard from since.

Horror Theme: No

Difficulty: Intermediate/Advanced (scales based on team progress)

Our Experience

We had a lot of fun playing Forsaken Temple at Omescape in Sunnyvale and awarded it a Fun Factor of 8. That score reflects a highly engaging, multi-room set with varied terrain, a wide range of puzzle styles, and a storyline that uses the full physical space to drive the adventure.

The experience begins in a convincingly crafted exterior courtyard—dark, atmospheric, and evocative of the jungle threshold outside a mysterious temple. From there, your team must work its way inside, to possibly discover what happened to your missing mentor. The progression through the spaces felt natural and thematic, and the set pieces were thoughtfully layered to support exploration.

Puzzles & Gameplay

One of the game’s strongest features is its variety. We encountered:

  • pattern-recognition challenges,

  • observation-heavy puzzles requiring detailed attention to the environment,

  • outside-the-box associative thinking, and

  • tactile interactions that reward careful coordination and communication.

A few moments require at least one person to navigate a short ladder and squeeze through a tight space, adding physical dimension without feeling extreme.

We encountered one small glitch—a puzzle we understood quickly, but whose set pieces didn’t respond cleanly at first, perhaps from age.  Once we coaxed it into alignment, the gameplay smoothed out again. That was the only real hiccup in an otherwise polished experience.

Another puzzle required us to handle a prop in a way we thought was impossible to pull off – but Omescape offered it up and we succeeded.  When your group reaches this point of… “wait – is this really gonna work?”  I hope you will be impressed as well.

One reason we enjoy playing escape rooms more than computer games or paper logic puzzles is that escape rooms are highly tactile. That means we can touch, interact with, manipulate, or otherwise physically engage with the props, set pieces, and surroundings. We find that we have more fun in escape rooms like Forsaken Temple, which feature lots of tactile interactions and prop manipulation…and that’s why we call it out in our reviews and summary icons that accompany each review.

Difficulty Scaling & Hard Mode

Because this is a 90-minute game, there’s time for expanded content, and we loved having it to savor each section. Several of Omescape’s rooms, as we’ve seen, offer scalable difficulty—and we learned afterward that this game does too. Teams who progress briskly may trigger a hard-mode sequence. We didn’t realize until the end that our group had activated the difficulty add-on, and that bonus puzzle required some clever but fair connections. It took a few failed attempts before the solution clicked, and when it did, it was deeply satisfying.

When escape rooms execute this type of scaling well, it meaningfully boosts the experience. Groups that need more time can enjoy a full adventure without feeling rushed, while faster-solving teams are rewarded with additional content rather than an early exit. This style really plays to our preferences—we come for the puzzles and to savor the experience, not to set records.

What makes scalable difficulty an art form is twofold: (1) designing optional content that can be skipped without players feeling they missed something essential, and (2) having a nimble game master who knows when a team is ready for the extra layer. In Forsaken Temple, the added puzzle was a challenge—and an advanced one at that. It was challenging, fair, and fun!

.Teamwork & Coordination

Forsaken Temple shines as a cooperative experience. Players need to spread out, communicate, and coordinate actionsto progress. Puzzle variety means different people naturally step forward at different times, and several moments truly feel like group solves rather than solo achievements. This contributed significantly to our enjoyment.

While the game is approachable for newer groups (thanks to the adjustable difficulty), it will especially resonate with experienced teams who enjoy collaborative, multi-layered puzzle solving.

Low lighting is used in a few sections to support the theme, but we never found it burdensome.

Group Size Considerations

Even though the game's footprint is large, certain sections are physically tight, which explains the booking limit of 6 players. We feel that for the space and complexity, the ideal number is 4 or 5 players.

Final Thoughts

We highly recommend Forsaken Temple at Omescape. If you play, please let them know you discovered the room through a Fun Factor Escape Room Review — and drop us a note afterward, we would love to know what you thought.

Until then, keep escaping — and have fun!

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Review: Lost Island of the Voodoo Queen,Escaparium, Laval (Montreal), Canada